Help with multiplayer game
Unanswered
Satin posted this in #help-forum
SatinOP
I need a strategy to handle thousands of simultaneous players, like 2k in a single room.
I was thinking of using Redis to create the rooms in memory and store the room status and the users that will play will search for the room in Redis.
For the multiplayer itself, I was thinking of using WebSockets, so every single guess, the WebSocket will consult Redis to check if the answer is right.
Do you think this approach could work?
I tried to use Supabase as database and WebSocket but it's very limited...
I was thinking of using Redis to create the rooms in memory and store the room status and the users that will play will search for the room in Redis.
For the multiplayer itself, I was thinking of using WebSockets, so every single guess, the WebSocket will consult Redis to check if the answer is right.
Do you think this approach could work?
I tried to use Supabase as database and WebSocket but it's very limited...