How is bandwidth usage coupled with cache (Vercel)?
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West African Lion posted this in #help-forum
West African LionOP
I have a Next.js app hosted on Vercel, and a Phaser game is included in it. I am wondering about how bandwidth would be used (or not) if several people were to come and download required resources to launch the game ?
Assuming we have 150mb of files (could be 50 or 800 as well), dynamic requests put aside, would these static resources eat up the available bandwidth quickly, or are there some caching mechanics that will do their magic so that mostly user specific (then uncachable) requests would be the main usage factor?
Assuming we have 150mb of files (could be 50 or 800 as well), dynamic requests put aside, would these static resources eat up the available bandwidth quickly, or are there some caching mechanics that will do their magic so that mostly user specific (then uncachable) requests would be the main usage factor?